Wednesday, May 6, 2020
Examples of Post Modernism in Play and Worker Drone Essay
Task 1, Topic 2: Two Examples of Post modernism ROUGH COPY In any situation foreign to the character, anything and everything will be done to try to make sense of ones surroundings. The importance of identifying the type of the movies shown in ââ¬Å"Worker Droneâ⬠by Raju, S. (2010) and ââ¬Å"Playâ⬠by Kaplan and Zimmerman (2010) are vital to the understanding of not only the plot, but also the common themes presented. For example, common themes in both movies were was the sense of paranoia, a showcase of intertextuality and an ambiguous endings. All three common themes make it clear that these movies are in fact postmodern films, despite the fact that there were also a few common themes also found supporting a modernist and existentialist sense.â⬠¦show more contentâ⬠¦These films display ambiguous endings and leave the audience wondering as to what exactly happened, and allows them to create their own version of the ending in their own heads. This common theme displays a postmodern type of storytelling in both ââ¬Å"The Worker Droneâ⬠and ââ¬Å"Playâ⬠. Another key postmodern theme that I believe was most apparent was the use of intertexting themes in both ââ¬Å"The Worker Droneâ⬠and ââ¬Å"Playâ⬠. An example of such was used during ââ¬Å"Playâ⬠when the story is set inside a videogame in which the characters play as characters inside of the game cartages. Also, while in ââ¬Å"The Worker Droneâ⬠this theme is shown with the use of the ââ¬Å"Planet Dogstarâ⬠promo commercial that is played as a video inside of a movie. These examples of intertexting are very apparent in both films and represents another aspect of postmodern themes. Lastly, as related to the previous paragraph, most specifically the movie ââ¬Å"Playâ⬠, the strange world in which these characters live in create a sense of paranoia and has them begin to question their reality. As mentioned, in the movie ââ¬Å"Playâ⬠these characters find themselves in a strange video game world in which they are unsure of who they even are (eg. ââ¬Å"Who am I? Where am I?â⬠). Meanwhile, in ââ¬Å"The Worker Droneâ⬠the main characters have developed paranoia in which they believe they are being monitored to the point in which they have nanochips implanted in their brains. In
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